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Framework Module - Events ​

hryzen_lib normalizes each framework's "player loaded" and "player unloaded" signals into one pair of events, fired on both the client and server.

playerLoaded ​

Server ​

WARNING

Use AddEventHandler on the server for security reasons.

lua
AddEventHandler('hryzen_lib:framework:playerLoaded', function(source)
    print('player ' .. source .. ' has loaded in')
end)

Client ​

lua
RegisterNetEvent('hryzen_lib:framework:playerLoaded', function()
    print('I have loaded in')
end)

playerUnloaded ​

Server ​

WARNING

Use AddEventHandler on the server for security reasons.

lua
AddEventHandler('hryzen_lib:framework:playerUnloaded', function(source)
    print('player ' .. source .. ' has left or changed character')
end)

Client ​

lua
RegisterNetEvent('hryzen_lib:framework:playerUnloaded', function()
    print('I have unloaded')
end)