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Framework Module - Events

hryzen_lib normalizes each framework's "player loaded" and "player unloaded" signals into one pair of events, fired on both the client and server.

playerLoaded

Server

WARNING

Use AddEventHandler on the server for security reasons.

lua
AddEventHandler('hryzen_lib:framework:playerLoaded', function(source)
    print('player ' .. source .. ' has loaded in')
end)

Client

lua
RegisterNetEvent('hryzen_lib:framework:playerLoaded', function()
    print('I have loaded in')
end)

playerUnloaded

Server

WARNING

Use AddEventHandler on the server for security reasons.

lua
AddEventHandler('hryzen_lib:framework:playerUnloaded', function(source)
    print('player ' .. source .. ' has left or changed character')
end)

Client

lua
RegisterNetEvent('hryzen_lib:framework:playerUnloaded', function()
    print('I have unloaded')
end)